deferredrenderer.h Example File

deferred-renderer-cpp/deferredrenderer.h
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#ifndef DEFERREDRENDERER_H
#define DEFERREDRENDERER_H

#include <Qt3DRenderer/QViewport>
#include <Qt3DRenderer/QClearBuffer>
#include <Qt3DRenderer/QLayerFilter>
#include <Qt3DRenderer/QRenderPassFilter>
#include <Qt3DRenderer/QRenderTargetSelector>
#include <Qt3DRenderer/QCameraSelector>
#include <Qt3DRenderer/QAnnotation>

class DeferredRenderer : public Qt3D::QViewport
{
public:
    explicit DeferredRenderer(Qt3D::QNode *parent = 0);

    void setSceneCamera(Qt3D::QEntity *camera);
    void setGBuffer(Qt3D::QRenderTarget *gBuffer);
    void setGeometryPassCriteria(QList<Qt3D::QAnnotation *> criteria);
    void setFinalPassCriteria(QList<Qt3D::QAnnotation *> criteria);
    void setGBufferLayers(const QStringList &layerName);
    void setScreenQuadLayers(const QStringList &layerName);

private:
    Qt3D::QLayerFilter *m_sceneFilter;
    Qt3D::QLayerFilter *m_screenQuadFilter;
    Qt3D::QClearBuffer *m_clearScreenQuad;
    Qt3D::QRenderTargetSelector *m_gBufferTargetSelector;
    Qt3D::QClearBuffer *m_clearGBuffer;
    Qt3D::QRenderPassFilter *m_geometryPassFilter;
    Qt3D::QRenderPassFilter *m_finalPassFilter;
    Qt3D::QCameraSelector *m_sceneCameraSelector;
};

#endif // DEFERREDRENDERER_H